Intro to Maya: Online

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Program Duration

12 weeks

Next Start Dates

September 24, 2020 January 28, 2021

Prerequisites: none

What You'll Learn

Course Info

Note: Effective for Fall 2020, this course will be run online. 

Registered students can request a confirmation letter from VanArts to obtain a student license of Maya for home use, if needed.

In this popular course, you will learn the basics of modeling, lighting, texturing and animation using Maya, one of the most popular 3D software packages in the industry. Students will gain an understanding of the interface and capabilities of Maya, as well as basic principles of movement and models.  Projects cover topics such as shape deformation, basic polygon modeling and UV mapping, intro to set up layers and organize a project work flow, lighting and photo-realistic rendering, camera set up, character animation with F-curves, controllers and inverse kinematics. Final projects can be output to a USB or hard drive. Students provide their own backup media and are responsible for archiving their projects.

Thursday evenings: 6:30pm to 9:30pm Pacific Time (Vancouver) – please convert to your time zone if you are in another region. 

Class 01: Maya Interface and intro to 3D modeling
Cass 02: UVs and Booleans
Class 03: Deformers and Nurbs
Class 04: Shaders and Lights I
Class 05: Shaders and Lights II
Class 06: Lab time to work in the class project.
Class 07: Intro to Rigging
Class 08:Controllers Set up and Connections
Class 09: Animation and FX I
Class 10: Animation and FX II
Class 11: Lab time to work in the class project
Class 12: Personal final review

Minimum-to-approximate computer requirements are as follows:

FOR DESKTOP – CPU Intel i5, 16GB Memory, Video Adapter NVidia Geforce 970, Hard Drive 1TB

FOR LAPTOP – CPU Intel i5, 12GB Memory, Graphics Adapter w/ 1GB memory, Hard Drive SSD 250

Terms & Conditions

Please note: This program does not require approval under the Private Training Act (PTA). Students may not file a claim against the Student Tuition Protection Fund with the Private Training Institutions Branch (PTIB) regarding this program.

Terms & Conditions

Tuition

  • Tuition is due in full at the time of registration.
  • Tuition is not protected by PTIB’s Student Tuition Protection Fund. For more information visit: www.privatetraininginstitutions.gov.bc.ca/students/student-tuition-protection-fund

Cancellation

  • In the event that VanArts cancels a part-time program, all registrants for that program will receive a full refund.
  • VanArts may cancel a part-time program if enrolments do not reach our minimum capacities.

Refund Policy

  • There is a non-refundable cancellation fee of 20% of the part-time program tuition.
  • Written notice of withdrawal to admissions@vanarts.com is required.
  • Non-attendance without written notice does not constitute eligibility for a refund.
  • Refunds of the full program tuition, less the 20% cancellation fee, will be granted up to seven calendar days before the start date of the part-time program.
  • No refunds will be granted less than seven days before the start date of the part-time program.

About the Instructor

Maria Fernanda Zegers

Instructor

About
Maria Fernanda Zegers

Instructor

Fernanda is a teaching assistant in the Game Art & Design program at VanArts, and graduated from our program in 2016. Before coming to Vancouver, she worked as a production artist at several studios in Chile, creating motion graphics, 3D models, and compositing for television commercials.

Tuition

Canadian

$695.00 CAD

International

$695.00 CAD

Additional Information

International Students

As this is an online course, international students may register and take the course from their home country. Please note that the course runs in the Pacific Time zone for Vancouver, so international students must consider their own time zone before registering.

Interested in Maya?

Registration is Open