VanArts had a great time participating at SIGGRAPH 2014 in our home city of Vancouver last week! This is the second time the world’s largest computer graphics conference has landed in our own backyard, and we were thrilled to participate again. (See our previous coverage of SIGGRAPH 2011 in Vancouver)
At our booth on the Exhibition Floor, our admissions staff connected with attendees while we demonstrated our special marker-free motion capture display. The motion capture technology was organized and developed by our own Game Art & Design lead instructor Izmeth Siddeek, who also gave two tech talks at the conference about this new breakthrough.
Acting for Film & Television graduate Avery Crane demonstrates facial motion capture with a 3D model.
Game Art/Visual Effects Program Manager Scott Hastings demos motion capture with a different model.
Scott Hastings with 3D instructor Joe Crawford and Admissions Advisor Pinar Cetin at the Vanarts booth.
As the premier school for training in Houdini and Unity worldwide, VanArts also hosted a special co-sponsored event in collaboration with Unity and Side Effects Software in our own studio space at our campus. Underlining our cutting-edge programs in Visual Effects and Game Art & Design, we demonstrated how effects assets in Houdini can be exported and run within the Unity game engine.
A big thanks to all who participated to make this event happen! See you next year!