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2D Character Animation

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about

Wayne Gilbert - Head of Animation

Wayne Gilbert has two Clio awards and has worked on productions ranging from Hulk Mountain Dew commercials to Care Bears to Star Wars, Mummy 2 and award-winning video games. Wayne graduated from Sheridan College in the mid-1970s and began his animation career on a television special titled Witch's Night Out, then on to Nelvana for animation & background work on specials & commercials, and serving as Background Department Head for the feature film Rock & Rule. After leaving the studio life to freelance, he instructed and coordinated Sheridan's Classical Animation program. During this time he made two short films, Bottoms Up and Traffic Jam, which screened at the Annecy Animation Festival in France. In 1996 he was recruited to help set up the Walt Disney Canada studio in Toronto, then headed to ILM where he worked for 7 years transitioning to computer animation, and making two more short films, CPU and the award-winning Let Go.  Wayne returned to Canada in 2005 to work as Senior Animation Director at EA Black Box on the award-winning games Skate and Skate II. 

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2D Character Animation

Curriculum

Term 1

Whether you are a student in the 2D or 3D stream, the curriculum begins with the principles of Initiating Force, Path of Action, Lead and Follow, Timing/Spacing to show effort and weight. The aesthetics of a shot, psychology of line, shape, composition, lighting and colour are covered in Story/Visual Language.

Extra Life Drawing is essential for 2D animation students as strong drawing skills build confidence and all animators benefit from simplified structural drawing for planning animation. 3D animators learn Maya covering animation interface, preferences and file management and basic modeling is introduced for creating props and environments to visually enhance assignments. Photoshop is introduced to support assignments and presentations as well as texturing for 3D animation.

  • 2D or 3D Character Animation (Animating Force and Body Mechanics)
  • Story/Visual Language
  • Life Drawing – Structural Life Drawing, Drawing for Planning Animation
  • Maya (3D Character Animation)
  • Photoshop (6 weeks)

Term 2

Term 2 advances the study of animation principles through assignments in body mechanics and introduces (acting) character awareness, thinking and dealing with the environment to strengthen content believability. Story/Visual Language advances to deal with the psychology of cinematic image, acting and story structure while storyboarding assignments prepare you for term 3 assignments and term 4 demo projects.

Life Drawing continues, advancing body construction awareness and dynamic posing. In Maya class organic modeling is taught using existing character models, building clothing, hair and props that will support your story telling efforts through character animation. The History of Animation is an exceptionally in-depth and entertaining look at how the art form started and has evolved.

  • 2D or 3D Character Animation (Animating Force and Body Mechanics)
  • Story/Visual Language
  • Life Drawing – structural Life Drawing, Drawing for Planning Animation
  • Maya (3D Character Animation)
  • History of Animation (6 weeks)

Term 3

Performance or acting is the focus of Term 3 animation assignments. The course takes an innovative look at ‘the animator as actor’ role. Animators observe acting students in their classroom environment studying body language, timing and interaction. Dialogue, sound FX and music are introduced. Workshops and assignments are given in Flash or Animate Pro, introducing you to animating a 2D software program.

In Story/Visual Language you will develop, storyboard and create assets for your term 4 demo project. Workshops in Premiere prepare you for creating, editing and adding audio to story reels and final projects.

Life Drawing advances body construction awareness and dynamic posing. The application of techniques learned in Maya 1 and 2 in the building of sets and character assets for the short story project.

  • 2D or 3D Character Animation (Performance/Acting)
  • Flash or Animate Pro – tutorials and animation assignments
  • Story/Visual Language
  • Life Drawing – structural Life Drawing, Drawing for Planning Animation
  • Maya (3D Character Animation)
  • Intro to Premiere (workshops)
  • History of Animation (6 weeks)

Term 4

Term 4 is creating your Character Animation demo reel for presenting to studios. Lighting and rendering are taught in Maya class to help enhance the visual presentation of your demo reel project as well as providing visual polish on previous animation assignments.

Workshops and assignments in Flash or Animate Pro support continued skills development. This term is for honing Character Animation skills through the completion of one short film project or 3 assignments.

  • 2D or 3D Character Animation – Short Film or Demo Production
  • Flash or Animate Pro – workshops and animation assignments
  • Story/Visual Language
  • Life Drawing
  • Maya (3D Character Animation)

news

VanArts acquires New Campus
Acting Department welcomes New Instructors
Colombian Game Art Grad returns to Canada
Pixar Artists Masterclass Coming to Vancouver
SIGGRAPH Events: L.A. & Vancouver

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events

Fan Expo Canada
Aug 27, 2010 - Aug 29, 2010
Vancouver SIGGRAPH: Spark Animation '10
Sep 8, 2010 - Sep 12, 2010
OPEN HOUSE at VanArts
Sep 18, 2010
Pixar Artists Masterclass in Vancouver
Sep 24, 2010 - Sep 25, 2010

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