Texturing/Surfacing Instructor
Overview
Position: Texturing/Surfacing Instructor
Department: Game Art & Design
Type: Part-time
Date Posted: October 19, 2020
VanArts is seeking a Texturing/Surfacing Instructor for Game Art Design programs. Applicant needs in-depth knowledge of Substance Painter/Designer & Quixel Megascan, ideally in a context of Unreal Engine (UE4) development.
This is a part-time position. Classes can be taught online or in-person, this particular class is 2 x 3 hour evening sessions/week, one of which is mentoring senior students on final demo projects, the other introducing juniors to the material. Schedule would be 3 months on, 3 off.
Reports To
Department Head of Game Art & Design.
Responsibilities
- The main goal of this position is to teach students in the Texturing/Surfacing for games.
- Deliver course curriculum using the most appropriate delivery method for the content being taught, i.e., lecture, demonstration, workshop or open lab (including, but not limited to, PowerPoint presentations, slideshows, handouts, suggested or required reading, etc.).
- Review and plan out course material before the commencement of each course to ensure content is accurate and up to date and full of the most updated material.
- Prepare lesson plans.
- Assess and evaluate student work, record grades and provide students with constructive feedback that supports their creative development.
- Provide input to HOD, where necessary, with regard to curriculum updates to maintain high industry standards and stay current with industry practices.
- Attend school and department meetings as needed.
- Participate in promotional and industry networking activities as required.
- Maintain a professional environment by setting an example for students and preparing them for the working world post-diploma.
- Contribute to a nurturing learning environment by providing support, encouragement and constructive feedback to students.
- Be available for student consultation.
- Foster students towards employment in the industry.
Knowledge, Education and Skills
- Minimum of 2 years industry experience and relevant certificate diploma or degree, or minimum 10 years industry experience.
- In-depth knowledge of Substance Painter/Designer & Quixel Megascan, ideally in a context of Unreal Engine (UE4).
- Previous teaching, training or mentoring is a plus.
- Enthusiasm.
VanArts’ Mission
Our mission is to unlock the creative and career potential within each student.
Send your resume and cover letter describing why you are interested in the position to hr@vanarts.com. Please put “Texturing/Surfacing Instructor” in the title of your email.
Date Posted: October 19, 2020